Choose a strategy — and shape the realm around it.

Rush gold

Outgrow your opponent's economy before a single blade is drawn.

Rush swords

Build an army fast, and strike while they're still building.

Rush magic

Unlock deeper power, and overwhelm them with cards they can't answer.

Try your strategy against the AI →

How to play

Every turn, three phases.

  1. 01

    Harvest

    A free worker, plus gold from every Camp, Town, and Capitol you own — no bookkeeping, it just arrives.

  2. 02

    Build, train, evolve

    One new building, train your units up the ranks, and play evolution cards from your hand.

  3. 03

    Declare war

    Attack with riders and druids. Blocked, they clash with defenders; unblocked, they strike a building — one bold turn can end it.

↻ Then it's your opponent's turn — same three phases, back to you after.

Evolution cards

Nineteen cards. Once played, they're part of your army for good.

Lv. 2 · Druid tattoo

Shadow rune

+3 power — and only another druid can stop it.

Lv. 3 · Guildhall

Corruption

Play it and take control of one enemy unit outright.

Lv. 3 · Citadel

Dawn raid

Kill one unit before defenders are even chosen.

See all 19 cards →

Rules & references

Learn the flow of the game.

See the full card reference and the exact combat math behind every clash.